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Vriphys, workshop de RV y Física, en la URJC

Vriphys Este año el prestigioso workshop de interacciones en Realidad Virtual y Simulación Física Vriphys, tendrá lugar en la Universidad Rey Juan Carlos.

Además del nivel de los trabajos presentados, destacan las charlas invitadas muy relacionadas con la simulación física en la industria de los videojuegos y efectos especiales de películas:

El lunes día 6 de 9:15 a 10:15 Matthias Müller-Fischer (AGEIA) dará una charla titulada «Physically Based Simulation – Academic Research and What Works in Games«.

El martes día 7 de 10h a 11h Víctor González e Ignacio Vargas, de Next Limit, darán una charla acerca de la evolución de los gráficos y la importancia de la simulación física en la animación.

Más información sobre las conferencias, en inglés, a continuación:

«Physically Based Simulation – Academic Research and What Works in Games»

Physically based simulation has been an active research field in computer graphics for the last twenty years. In early years, real time simulation was not possible due to the lack of computing power. Still today, most methods presented at conferences target offline use. The main reason being the possibility of producing more realistic and visually compelling results – typically used for special effects in movies – even though interactive applications, especially computer games represent a far greater market than the movie industry.

Making physical simulation methods suitable for the use in movies is challenging. However, it is even more challenging to make these methods work in games. A game typically runs at 40-60 fps and physical simulations only get a fraction of the 20 milliseconds per time step. In addition, the simulation must be stable even in unphysical environments and it must consume as little memory as possible.

There is already a substantial body of work concerning offline simulations. In contrast, interactive physics is still an open research field. While the visual quality might not be as compelling, interactivity brings a completely new dimension to simulation. We would like to encourage researchers to advance into this new and exciting direction.

Biografía

Matthias Müller-Fischer is a senior researcher and developer with NovodeX AG Zurich, Switzerland – a company that develops physically-based simulation algorithms and software. His research interests include real-time physically-based animation for interactive systems such as 3D-computer games, virtual surgery systems or virtual reality simulators. He is also co-founder of NovodeX AG. Since 2004 NovodeX AG is a subsidiary of AGEIA Inc.

He received his diploma in Computer Science from ETH Zurich in 1993 and his Ph.D. Dr. sc. techn. from ETH Zurich in 1999. From 1999 until 2001 he worked as a Post-Doc with the computer Graphics Group of MIT in Cambridge USA. From 2001 – 2004 he worked as senior researcher at the Computer Graphics Laboratory of ETH Zurich.

Next Limit

Next Limit Technologies was founded in 1998 by two young engineers, Victor Gonzalez and Ignacio Vargas, who were enthusiastic about creating new and innovative tools combining science and visualization for the Computer Graphics market. Thanks to the know-how and experience gained in the preceding years, they knew that the only way to realise that dream successfully was to create a team and a company. At that time, they were only two guys in a small room with a lot of work ahead of them, but they werenZt afraid of that and soon their first product «RealFlow» was released. Its success and the encouragement and support of many friends and customers helped Victor and Ignacio to continue their voyage. Today, seven years later, they lead a team of the best young professionals in the industry and Next Limit has gained a worldwide reputation for the quality and power of its software simulation tools. These state-of-the-art simulation packages have been widely acclaimed and awarded. The mission of Next Limit is to provide cutting edge simulation-based technologies for a broad range of fields including Science, Computer Graphics and Engineering. Next Limit’s products include «RealFlow» (fluid and physical dynamics simulation for 3D visualization), «Maxwell Render» (physical-based light simulation and render engine) and «XFlow»(a novel fluid simulation toolkit for engineering and scientific applications). All products are available for multiple platforms and connect seamlessly with most major applications in the DCC and CAD markets. RealFlowZs» film credits include «The Lord of the Rings», «Charlie and the Chocolate Factory» and «Robots» amongst many others. Next Limit is a fast-moving, dynamic company which is continually innovating and pushing the boundaries of research to reach the «next limit».